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- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { AudioStreamBasicDescription audioFormat; memset(&audioFormat, 0, si...

切包 copy到mData OSStatus playCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { AudioPlayer *THIS = (__b...

目前我是利用AudioUnit来实现,已经能够正常录音和播放自己的数据,问题是我该如何...在AudioUnit的回调函数参数传入的AudioBufferList对象中nNumberBuffers都是1 本...

Web Audio API 好像没有从某一个地方开始播的,它生成的是二进制数据,可以同步修改它的音频,但是想分一段一段这个还是很难实现,需要对Web Audio API更加深刻研究,

切包 copy到mData OSStatus playCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { AudioPlayer *THIS = (__b...

切包 copy到mData OSStatus playCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { AudioPlayer *THIS = (__b...

目前我是利用AudioUnit来实现,已经能够正常录音和播放自己的数据,问题是我该如何...在AudioUnit的回调函数参数传入的AudioBufferList对象中nNumberBuffers都是1 ...

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